A downloadable game for Windows, macOS, and Linux

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Featured on RE:BIND.io and IndieGamesPlus.


In a distant future in which capitalism and consumerism have continued to run rampant, corporations have replaced all government, and planet Earth has long been relegated to legend, society constantly moves to new planets and throws away the old ones like last year's model of smartphone.

You are a guest at the launch party for the most recently developed planet: Arcadia. The party takes place at the planet's premiere attraction, the Arcadia Botanical Gardens. As a guest, you may wander the Gardens' various rooms and eavesdrop on the other distinguished guests whose stories and dramas play out in a repeating cycle over the course of the evening.

The Gardens claim to recreate the natural world of "prelaunch" Earth, a world no one has experienced in thousands of years. The game explores humanity's relationship to nature under capitalism, speculating on what "nature" would look when completely constructed by humans, and prompting the question of how close we may already be to such a reality.


Throughout the game's duration, characters will move about and speak to one another. You can follow them around, listen to their conversations, and witness their dramas as they unfold throughout the evening. These events are repeated, the number of repetitions counted by the Cycle # in the top right corner of your HUD. So if you miss part of a conversation, you'll always have another chance to catch it during the next cycle. One cycle lasts approximately half an hour.

You can also explore the Gardens at your own pace, take in the various scenes, and engage with the interactive elements you encounter. When you are close to an interactive element, a text prompt on screen will instruct you on how to interact with it (usually by pressing E).


I studied media studies at Vassar College, class of 2018, and this game was originally created as my senior thesis. In line with the department's emphasis on critical theory, my game draws on many scholars of media theory, narrative theory, and environmental theory, as well as taking inspiration from immersive theater and of course other video games. Among many others, my influences include Guy Debord & the Situationist International, Henry Jenkins, Beatriz Colomina, T. J. Demos, and the work of Punchdrunk and Fullbright. 

You can learn more about the theory behind Even in Arcadia in my thesis's written component, which you can download from the link on my website: https://girldebordgames.myportfolio.com/even-in-arcadia


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Click download now to get access to the following files:

EIALinux1.02.zip 250 MB
EIAMac1.02.app.zip 248 MB
EIAWindows1.02.zip 248 MB

Development log


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What a game! This felt like a good theatre production. The players actions are largely limited to the choice of who to observe--nonetheless, this was the most engaging walking simulator (sorry--dérive enabler!) I've played in a long time.

The story was intriguing, and the 30 minute cycles seem to flash by as I tried to piece together the plot. Ultimately, I wasn't able to come up with a complete casual chain of events (perhaps an inherent limitation of a narrative without beginning, middle, or end), but I did meet a host of interesting characters!

Above all, what's stuck with with me is the world: a fun, fantastical, and deeply fashionable dystopia that hit me close to home. The world feels much bigger than the game, and if it was your intention to pose a cliffhanger, it's a roaring success. I'm curious to know what lies outside the doors of the gardens, and I'd be excited to see anything more you make in Intrepis Interplanetary's universe!

Thank you soo much!! That really means a lot! I have thought about returning to the world of Arcadia in future projects, and have some ideas about other stories in that universe, so it's definitely a possibility :) 

This game blew my mind! I had no idea what to expect and was ready for like a 20 minute session on a Sunday morning and it ate the majority of my day. Really loved the writing, the character design, the whole concept, and stellar execution. 

This just warmed my heart thank you so much!! 💖💖

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Screw this fake-ass garden party!

I really dug this and looped through it many times.

5/5 stars in my book. Of course, the themes tackled here are right up my alley, and I greatly appreciate some of phoebe's influences cited here and the collage, sort of dada-inspired (?) art style.

Unfortunately the written component meant to accompany the game isn't up anymore. I'd love to read it, but the feature on re:bind is worth reading, too.

Ahh thank you! The art is definitely dada-inspired; another point of reference the Situationist idea of "detournement" (basically just a fancy word for collage, but they also have some cool ideas about its political implications).

Thank you for drawing my attention to the fact that the link to the written component was broken! I've fixed it now. Let me know if you have any trouble accessing it now. If you do end up reading it, feel free to be in touch on twitter or email if you'd like to discuss any of the ideas I wrote about in it! I love to talk about this stuff. :)