Featured on Forbes.com.

ABOUT THE GAME:

Play as a guerrilla gardener in a grim and crumbling cyberpunk city, where you will plant gardens in abandoned buildings, water them with water gathered from burst pipes, collect seeds, avoid the police, and transform your city into a green solarpunk world. The game inspired by the writing, art, and design movement known as solarpunk, which seeks to envision a realistic yet optimistic future based around sustainability.

Playtime: About 10 minutes.

Made for Professor Tom Ellman's MEDS/CMPU-376 course at Vassar College in collaboration with George Whiteside. 

Known bugs: the location variable (displayed top right corner) sometimes reads incorrectly when stairs colliders are hit at a particular angle.  This can cause police to see you even if you're on the rooftops where you're supposed to be invisible, so watch out for this! Walking through the stairs colliders again will fix it.



ABOUT SOLARPUNK:

According to Tom Cassauwers, solarpunk is "a new genre within science fiction that is a reaction against the perceived pessimism of present-day sci-fi and hopes to bring optimistic stories about the future with the aim of encouraging people to change the present.” From “Sci fi doesn’t have to be depressing: Welcome to Solarpunk” by Tom Cassauwers: http://www.ozy.com/fast-forward/sci-fi-doesnt-have-to-be-depressing-welcome-to-solarpunk/82586

“The cities we have today are largely going to be the cities we have for hundreds of years. They will grow and sprawl where they can. They will retreat from the rising seas where they must. We cannot start anew from scratch. We must reuse and refurbish the built environment. To paraphrase Sterling, the wreckage of the unsustainable is our frontier. What we build never goes away; often it must be lived in. 

Solarpunk’s strategy should be to create pockets of progress and imagination within a larger political landscape of decay, deadlock and long emergency." From media.com “On the Political Dimensions of Solarpunk” https://medium.com/solarpunks/on-the-political-dimensions-of-solarpunk-c5a7b4bf8df4


CREDITS:

Made with Unity 3D.
Game Music: Dragonfly by Quincas Moreira, courtesy of the Youtube Audio Library.

Menu Music: "Better Days Ahead" by Eric Matyas.

Sound Effects by Eric Matyas.


Download

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Click download now to get access to the following files:

Solarpunkification WINDOWS.zip 25 MB
Solarpunkification MAC.app.zip 42 MB
Solarpunkification LINUX.zip 26 MB

Development log

Comments

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Solarpunk is great. Love this game, thanks for making it. (Not so sure about the soviet music at the end though.)

Thank you so much! The music was meant as a bit of a joke, although it does also reference the anticapitalist politics of solarpunk and the game. When I made it I wasn't even sure anyone would play until the end! Really happy you enjoyed it enough to do so! :)